Think back to when you were a kid. You were in your room and something happened. You don’t know what, but you feel the energy in the house shift. You ask the adults, but they shew you off.
“Go to your room. It’s nothing for you to worry about.”
But shielding you that way just makes it all feel that much more terrible and confusing.
That’s what watching Skinamarink feels like.
I also think that’s what happens at the beginning of the movie, but I can’t tell for sure and that’s part of the problem with the whole affair.
I’m actually going to do this review in two parts, one with spoilers and one without so readers can choose to go as deep as they like.
Part 1: In which there are no spoilers
You can break Skinamarink into thirds. In the first third, we get a feel for the grain, the sound and, most importantly, the fact that we’re not going to actually be seeing anything. The entire movie is shot at low, oblique angles. We only see a face once in the entire movie. The light is always low and indirect. The dialog is garbled, like everyone is pressing the microphone directly to their mouths when speaking into it. In the first third, things move and we don’t see it. There’s no real interaction between the characters and their environment. The sound design is ambient and not overbearing.
The problem with the first third is that it’s actually quite boring. As the kids try to figure things out, nothing happens and you start to wonder if the movie is all hype.
Then monster upstairs makes its presence known and we hit the second third of the movie.
This is where I admit to a biased: I don’t like being scared. I like horror as an aesthetic and as a story telling method. The second third of this movie is the single most frightening thing I’ve ever sat through. I seriously thought about getting up and leaving and there was a stretch where I didn’t look directly at the screen. This is where not seeing anyone’s faces gets unsettling. The sound design becomes even more acute, with the monster borrowing voices and other shifts in the ambient sound that set your teeth on edge. The danger becomes palpable.
The last third is… a problem. Basically while there is some maintenance of tension, it is largely squandered when the plot… very… slowly… falls apart and what we’re left with is basically a piece of horror performance art. I can’t go into any more depth without spoilers. But the sound also becomes grating and the long shots of darkness and indistinct things start to get annoying
The problem is compounded when you get home. Basically, you get distance on the movie and start to analyze what you saw and it doesn’t scare you anymore and you realize that everything that did scare was nothing original. Skinamarink has been described as experimental and I think that is a fair description. It is an exercise in technique. It was all de rigeur horror gimmicks done in a novel way that you found disarming in the moment. Suddenly the whole thing isn’t that impressive unless you’re really into technique (which you may be. And if you are, you really need to see this movie).
It’s still a movie worth checking out if you’re a horror junkie. I’m glad I saw it, but I’m never sitting through it again.
Also, there’s a review going around that says that there’s only one jump scare in the movie. Whoever wrote that is a damn liar who needs to rot in Hell. There are many and they all scared the bajeezus out of me.
Part 2: In which I spoil the Hell out of the movie and offer some theories.
As I get more distance on Skinamarink, there’s one question that I just can’t get out over: Why?
I’m actually not sure why any of the choices in this film were made. There was the potential for a whole product here – like there was intended to be a whole product here – but most of the movie just seemed like things happening. The second third edged toward having a plot, then the final third just dropped all the threads and went nowhere.
When the movie starts, we’re given a date of 1995. Why? When the movie takes place means absolutely nothing. It has no bearing on anything. The house, frankly, looks more 80’s than anything. Later, in the final third, there’s a mention that over 500 days have passed. Why? What does it matter? There’s no sense of time, so what does it matter how many days pass?
For me, the single most terrifying moment was when the monster told Kevin to put the knife in his eye. He does it, we hear crying and see the blood. Then… nothing. 500 days pass after the kid has stabbed himself in the face and has bled all over the place and the kid seems none the worse for wear. Kaylee gets her mouth taken away, then disappears. Kevin actually gets through to 911 in what sounds like a real call, not monster bait. None of it means anything. Things just keep going. There’s no explanation, no internal logic, no meaning to what happens.
Now, this can be an artistic choice and there are people who will like that choice. I am not one of them. I want a story. I want the makers to try to convey some thing to me. It’s really not that hard to scare people. My niece does it to me all the time. But you can’t disturb someone unless you have a point you’re trying to make. And I want to be disturbed. I also want to know why I sat through everything I just sat through.
Pointless cruelty, particularly toward children, is exploitative and, well, real life. I’m not sitting in a movie theater and paying money to see something I can see on the news.
On the whole, the movie felt very self-indulgent and reminds us that, while we should support independent artists, sometimes they do need outside help to self edit. All the choices that were made I’m fairly certain can be chalked up to “this meant something to the writer.” I’m not averse to that, but tell us what they meant to you. Tell us why you chose it.
I also think that this movie is a good case in point that you have to have a certain amount of skill to do a slow burn monster story.
The monster in this movie drove me nuts. Not for what it was, but for how it was used. I’ve seen this in other horror movies before (Paranormal Activity, I’m looking at you) that we have a monster that is quite powerful and they spend the whole movie doing things that a petulant tween would do when they’re angry at their parents. In this movie, we have a thing that erases a girl’s face and makes a boy stab himself in the eye. Then he spends the rest of the movie knocking over Legos and arranging teddy bears on the wall? I suppose I shouldn’t judge, Legos are fun so I can understand why it would want to play with them. But I paid to see the monster do impressive things! Hop to! Horror creators, please do better with your monsters. Slow burn the monster mischief, by all means, but give us a pay off of something epic, not something that would be punished with no desert and taking away someone’s Playstation. Don’t make promises you can’t keep.
I have two theories as to what is happening in the movie. The first was my initial impression when I walked out of the theater and that was that Kevin was the one who hit his head (it wasn’t clear to me that that was what happened in the beginning of the movie but I’m assured by other viewers that it was) and the movie is basically a coma dream. That would explain why the parents are always whispering (they’re sitting by a bedside somewhere talking to him, hoping he hears them), and the stab in the eye not actually meaning anything (he hit his eye when he fell and is being treated for it so it wouldn’t kill him). The monster could be an actual monster, or an extension of his subconscious. I think it being an extension of his subconscious explains why the monster “wants to play” and messes with the toys but doesn’t do too much else. Everything is does seems to be within the imagination of a small child (I wish my sister would be quiet = take her mouth away).
The second theory, and the one I’m actually leaning toward, is that one of the parents, potentially mom, is abusive and the whole movie is Kevin disassociating. My mom loves me (“You know your dad and I love you both very much” which absolutely sounds like a thing said before something very bad happens), it’s some monster that is hurting me and Kaylee, not her. This would explain the line from the beginning, “I don’t want to talk about mom” and why the kids are always looking for dad, not mom. I think it also explains why Kevin was uneasy about the monster, but never seemed truly scared (i.e. the flight instinct was never activated), and why the monster could tell him to do things like stab himself in the face and he just did it. My mom would never tell me to do something that would hurt me (or, perhaps, by extension, mom is the one who hurt his eye, but his disassociation blamed himself for it). I also think it’s significant that Kaylee looses her mouth and then disappears. She’s been silenced, either by being killed outright or being finally broken by a parent who has successfully gotten the child to never speak of the abuse. Kaylee will not speak of it. She has been dealt with. Kevin has not, so his torment continues.
On the whole, this movie was an experiment. A worthwhile one, as I’m sure a lot of the techniques will be used to better effect in later productions. But, ultimately it was the failed experiment from which better things will flourish.